Working on this project was an amazing and fun challenge. I was lucky enough to animate some of the most iconic characters from one of the most beloved animated series of all time. The production team started me off with a few simple and short shots to help me get familiar with the characters' rigs. It took some time to adjust because the rigs were packed with controllers and attributes, but I gradually got the hang of them. At first, it was a bit intimidating, but after a couple of weeks, I started having a lot of fun with them.
I contributed to animating characters in multiple shots across a few scenes in the movie. Even though my time at SPIN VFX wasn’t long, I was fortunate to meet so many talented artists. It’s incredible to think about everything I learned from my lead, Nippon Shrestha, and the Animation Director at SPIN VFX, Peter Giliberti. They shared so many valuable tips and tricks about animation, also when it came to maintaining the correct look and shapes of these well-known characters; tips that were mindblowing to me at that moment.
I hope you enjoy my shots!
I was responsible for animating all three characters. Using parent constraints, I attached the mini SpongeBobs to Patrick's hands. The challenge was maintaining Patrick's anatomy while also emphasizing his shoulder movement to make the action feel more dy
In this shot, I animated Mr. Krabs and the two mini SpongeBobs that interact with each other. The rest of the mini SpongeBobs were scattered by the FX department using animations we created within the animation team.
Animating this shot was so much fun because lip sync is one of my favorite things to animate. I was in charge of animating both characters on screen, including the megaphone.
I loved this scene and how Sandy's emotions evolved over time. The rig was incredibly versatile, allowing us to convey her emotions in a charming, cartoony style.
And these last two were the short shots I talked about in the intro of this Artwork