Cosmic Colonizers started as a collective idea within my start-up, UQUO. My partners and I wanted to create a video game demo that would showcase a new human society evolving on the moon after Earth's collapse. With this vision in mind, I began recreating a section of the moon's surface in Unreal Engine. I used maps provided by NASA and the PCG plugin for UE5 to place rocks and asteroid debris across the terrain. To make the ground texture look more natural and less repetitive, I applied macrotexture variations.
For the building system, I developed a Structural Blueprint, a Data Table, and an Enumeration to organize and categorize the buildable items. Then, I used the Data Table to populate a Variable of the Array type with these items.
This project is still a work in progress and will be for a while, but I decided to start sharing my creation process to document my progress and learning journey with Blueprints and Unreal Engine fundamentals. I hope you enjoy following along! I plan to post updates every two weeks, so keep an eye out for more.

I began building my level using a section of the moon's surface, along with the color and normal maps from the CGI Moon Kit provided by NASA. You can check out the kit yourself at this link: https://svs.gsfc.nasa.gov/4720/.
And this is how my terrain looks like now.
this is a test of what was mentioned previously.
And this is how the demo looks right now. There’s still a lot of work to do, but I’m really happy with the progress so far. I hope to share more updates soon, especially about material reduction and resource collection.